Twelve chapters that fix the habits costing you money at your friends' poker table — and you practise every one of them instead of just reading about it.
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Nobody goes broke at a home game from a heroic bluff. They go broke from calling a little too often, for years, in a game they stopped enjoying two hours ago. Every one of these feels completely reasonable in the moment. That's exactly why they cost so much.
Seeing more than one flop in three isn't bad luck. It's an entry fee you're paying with hands that can't win.
A hand is worth a raise or a fold. Calling is what you do when you'd rather not choose yet — and it leaks money every single hand.
Checking aces to "keep them in" hands a free card to the exact holdings that beat you.
Draws aren't free. Three seconds of arithmetic tells you whether a call makes money or just feels good.
The night stops being a game and becomes a recovery mission. Recovery missions lose money in every kitchen in the world.
Reading about poker doesn't change what you do at the table. Every chapter here teaches one idea and then makes you use it under pressure: sort the flops, paint your range on the grid, slide the bet, call the clock on a decision.
By the end of a chapter you haven't learned a fact. You've made the decision fifteen times.
Including the two that half your table has backwards.
Drag to rankThe free edge nobody at your table is using.
Seat the tableRaise, call or fold — from the seat you're actually in.
Paint your rangeThree seconds of maths, and never again.
Live calculatorWhy the same hand is a monster on one flop and junk on another.
Sort the flopsThe tell everyone at your table read years ago.
Slide to sizeThree conditions. Most home-game bluffs miss two.
DecideWhere the pots get big and most players are still on the flop.
DecideName the habit, and you know the counter.
Read and beatThe most expensive twenty minutes of your night.
DecideThe five habits, and how to catch yourself.
DiagnoseEverything at once, at a real Tuesday table.
Play it outThe kit fixes what you do. The book is about whether you'll actually do it at one in the morning, three hundred down, while the guy who calls everything is laughing.
Eleven chapters on what poker does to us — told through hands that really happened. Moneymaker's bluff and the days of folding nobody remembers. The worst hand in poker winning the world championship twice, and what that did to how everyone plays it since. Why tilt is named after a pinball machine, and why that's the most accurate word the game has.
The hand that won two world titles, and has been costing amateurs money ever since.
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It's for anyone who plays a regular friendly game and loses more than they'd like. If you already study ranges and solvers, this isn't aimed at you.
The fundamentals are the same everywhere. But every example here is built around a home game — the same five people, small stakes, and habits you've watched for years. That's the edge it's designed around.
An evening to go through. Considerably longer before you stop needing it, which is the point of it being practice rather than reading.
An AI character. The poker isn't — every idea in here is standard, checkable fundamentals, and nothing is presented as anyone's personal track record. You can verify all of it, which is more than most poker advice offers.
They're just less bad than you are, and that's a fixable problem. If you want to crush your home game, this is exactly what it's for.
Checkout opens this week